YAFAP: Snickt the Wizard
One day, long ago, in an era now lost beneath the sands of time, a fledgeling wizard by the name of Snickt remembered the stories his grandmother once told, of her grandfather, a hero and a decorated soldier in the Great Rebellion. Growing tired of his studies, he went into the attic and opened the chest of his great-great-grandfather’s things. His ancestor must have been a modest man in his old age, for he was no ordinary soldier, nor even any ordinary hero; young Snickt recognized in that chest the armor and weapon of Feared Erdrick the Kingslayer, the greatest terror of his generation, and indeed of any living memory.
They said that he was part demon, that he had slain even great and noble silver dragons and forged armor from their hides. When finally the last of the old royal line lay exterminated at his feet, they said, he had spat in disgust, turned away, and walked into legend.
And it was true. Even now, the Rebellion turned into a new royalty for over a hundred years, Erdrick’s armor still glittered, bright with malice and enchantment.
In the second room Snickt visited, even before the first combat, he found a chest with a fully-loaded Wand of Wishing. He wished for blessed scrolls of charging, blessed +2 silver dragon scale mail, and blessed fireproof +2 speed boots, then recharged the wand and made some more wishes, for a blessed rustproof +2 helm of brilliance, a blessed +2 Magicbane, and +2 blessed fireproof gauntlets of dexterity. For storytelling purposes I decided that this should be his “starting” equipment.
The fabled Magicbane gleamed in his hand, elemental chaos black. Blood rushed in his head, and he heard the voice of Anhur calling to him.
“Serve me,” it said. “Go forth into the Dungeons of Doom. Bring to me the Amulet of Yendor and you shall become more powerful than Erdrick even dared to dream.”
And Snickt knew then his destiny. For nearly a week he prepared himself and said his few goodbyes. Then, one evening, he looked up at the bright, full moon for the last time, and he slipped into the unending, subterranean night.
The beginning was easy. Jackals, newts, and foxes posed no challenge. Gnomes and even dwarves could barely scratch his armor. He only laughed at their futile attacks, effortlessly swatting their blows aside, or watching them bounce harmlessly off of his polished silver shell. Killing them with Magicbane grew boring, and he began to toy with them, parrying long enough to refresh his mystical energies, then blasting them to bits and kibble.
Soon they learned to fear him. Any who came within arm’s reach were cut down without a word. The smarter ones fled his approach. One betrayed the entrance to their Mines, and Snickt followed. They would make fine sacrifices to Anhur, and in any case they annoyed him now, with their thin, shrill voices and their stubborn refusal to stand still for his target-practice.
One of their traps squashed his kitten beneath a rolling boulder. This made him angry, and he swore that they would pay. All of them would pay. He went on a rampage, killing everything that crossed his path, hostile or indifferent. Minetown was particularly satisfying. A small community of Gnomish Wizards lived there, and Magicbane fed heavily from their energies. One of the shopkeepers sold Snickt a new kitten, and Izchak sold him a lamp that oozed magic. This mollified him somewhat, and he spared them from his wrath (Izchak seemed like a charming fellow anyways).
The temple held a single priest, a contemptible, snivelling follower of Ptah. Snickt brushed past him without a thought, on to deeper parts of the dungeon, but soon a plan began to hatch in his mind. He visited Minetown again and sold a few gems, building up his funds. Carefully he led a beast to the temple doors and slew it. The idiot priest seemed not to notice the body Snickt dragged to the altar. They spoke – briefly – and Snickt offered him a few donations. Each time the priest prayed to Ptah on his behalf, and Ptah rewarded him with a magical, protective glow.
Snickt threw the creature’s lifeless body onto the altar, screaming out his offer to Anhur. A hot black glow announced its acceptance, and the growing power of Chaos. The priest became angry, but it was too late. He only lived a few short rounds, dying as Snickt’s vicious smile (and Magicbane) struck sweet terror deep into his heart.
Anhur must have smiled upon this trick, or perhaps Ptah felt some impotent anger, because as Snickt left the temple, he found a white unicorn grazing just outside, its hide pure and unblemished. In minutes its throat was slit, its milk-white coat stained red, and its body offered to Snickt’s dark god. Snickt roared his triumph. Erdrick would be proud.
Originally I planned to write out the entire epic of Snickt’s descent into the bowels of the Earth, through Gehennom, and back out, into the Elemental Planes, but it’s very long and actually not as good a story as I thought it would be. Suffice to say that he is every bit as malicious as I painted him (he pulled the same trick on a priest of Thoth), and that the (Middle) Finger of Death is a whole lot of fun.
Snickt eventually learned to live without his entire arsenal of spells. It winds up being a whole lot of effort to keep them all memorized. This got much worse when (while confused) he accidentally fell into some water, and erased a disturbingly large chunk of his spellbook collection. Scrambling through the last third of the game, racing his rapidly-diminshing spell list, made the game much harder, though it lent the endgame a nice kind of end-of-the-hero’s-journey weariness.
After losing his fifth cat and second dog, Snickt stopped caring about the creatures around him, and would frequently tame anything reasonably tough-looking, just so he could send it to its doom. It worked surprisingly well.
I’ve been playing NetHack, on and off, for almost ten years now. I consider it one of the greatest computer games ever written, and it continues to amaze me even now. I’ve never beaten it… until now.
You offer the Amulet of Yendor to Anhur…–More–
An invisible choir sings, and you are bathed in radiance–More–
The voice of Anhur booms out: “Congratulations, mortal!”–More–
“In return for thy service, I grant thee the gift of Immortality!”–More–
You ascend to the status of Demigod…–More–
| Do you want your possessions identified? [ynq] (y) | ||
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Amulets f – an uncursed amulet of life saving k – an uncursed amulet of magical breathing (being worn) E – the blessed Eye of the Aethiopica Weapons a – the blessed rustproof +2 Magicbane (weapon in hand) M – the blessed rustproof +2 Demonbane (alternate weapon; not wielded) Armor b – a blessed fireproof +5 cloak of magic resistance (being worn) l – a blessed fireproof +4 pair of gauntlets of dexterity (being worn) t – a blessed greased fireproof +5 pair of speed boots (being worn) u – a blessed +5 silver dragon scale mail (being worn) v – a blessed greased rustproof +5 helm of brilliance (being worn) Comestibles B – an uncursed lizard corpse J – an uncursed lump of royal jelly Rings g – an uncursed +3 ring of protection (on left hand) p – an uncursed +1 ring of increase accuracy (on right hand) s – an uncursed ring of conflict Wands c – a wand of digging (0:4) d – a wand of teleportation (0:0) h – a wand of death (0:0) i – a wand of cold (0:0) o – a wand of digging (0:6) r – a wand of create monster (0:9) z – a wand of light (0:11) I – a fireproof wand of cold (0:0) N – a wand of digging (0:-1) Q – a wand of fire (0:4) S – a wand of digging (0:1) V – a wand of digging (0:1) W – a wand of teleportation (0:3) X – a wand of secret door detection (0:2) Y – a wand of cold (0:2) Tools j – an uncursed skeleton key q – a blessed greased bag of holding w – a blessed greased bag of holding A – a blessed +5 unicorn horn D – a tinning kit (0:32) H – the Bell of Opening (0:2) L – a blessed oil lamp Gems K – an uncursed luckstone |
Contents of the bag of holding: an uncursed tin of Wizard of Yendor meat 13 uncursed food rations an uncursed brass lantern a blessed potion of full healing a +0 dwarvish mattock an uncursed spellbook of detect food an uncursed spellbook of levitation an uncursed spellbook of magic missile an uncursed spellbook of remove curse an uncursed spellbook of extra healing an uncursed spellbook of fireball an uncursed spellbook of cause fear an uncursed spellbook of cure sickness an uncursed spellbook of force bolt a wand of digging (0:6) a wand of maggic missile (0:5) a blessed wand of magic missile (0:5) a wand of digging (0:8) a wand of digging (0:5) a wand of digging (0:6) an uncursed spellbook of light a wand of fire (0:5) a wand of digging (0:8) a wand of magic missile (0:8) a blessed spellbook of blank paper an uncursed amulet of life saving a blessed spellbook of blank paper an uncursed spellbook of invisibility a wand of fire (0:7) a wand of fire (0:6) a wand of lightning (0:5) a blessed wand of lightning (0:5) an uncursed scroll of teleportation a wand of lightning (0:5) a rusty wand of probing (0:4) an uncursed spellbook of polymorph an uncursed spellbook of healing a wand of lightning (0:7) a wand of lightning (0:7) an uncursed scroll of earth an uncursed oil lamp a blessed scroll of enchant weapon a wand of magic missile (0:3) a wand of magic missile (0:3) a blessed potion of full healing a wand of magic missile (0:3) a wand of magic missile (0:7) a wand of fire (0:4) a rusty wand of teleportation (0:8) an uncursed spellbook of cure blindness an uncursed spellbook of wizard lock a wand of fire (0:5) a wand of magic missile (0:5) a wand of make invisible (0:4) a wand of teleportation (0:8) a wand of striking (0:7) a rustproof wand of speed monster (0:5) |
Contents of the bag of holding: 146807 gold pieces 3 uncursed dilithium crystals 7 uncursed jet stones 4 uncursed chrysoberyl stones a rusty tinning kit (0:34) 2 uncursed jet stones 5 uncursed citrine stones 2 uncursed touchstones 4 uncursed rubies 2 uncursed jasper stones 7 uncursed dilithium crystals 3 uncursed emeralds a wand of cold (0:3) a wand of create monster (0:12) a rusty wand of undead turning (1:6) a wand of death (0:0) 6 uncursed diamonds 5 uncursed jacinth stones 4 uncursed obsidian stones 5 uncursed jade stones 4 uncursed garnet stones 9 uncursed amethyst stones an uncursed fluorite stone an uncursed black opal an uncursed turquoise stone 5 uncursed topaz stones 12 uncursed aquamarine stones 9 uncursed amber stones 10 uncursed sapphires a wand of light (0:14) 2 uncursed sprigs of wolfsbane 15 uncursed opals an uncursed mirror an uncursed tallow candle an uncursed mirror an uncursed towel an uncursed oil lamp an uncursed oil lamp |
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Do you want to see your attributes? [ynq] (y) Final Attributes: You were the Glory of Arioch. You were piously aligned. You were fire resistant. You were cold resistant. You were sleep resistant. You were disintegration-resistant. You were shock resistant. You were sleep resistant. You were poison resistant. You were magic-protected. You saw invisible. You were warned. You had teleport control. You could survive without air. You had a +1 bonus to hit. You were protected. You were very fast. You had reflection. You were extremely lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. |
Do you want an account of creatures vanquished? [ynq] (y) Vanquished creatures: Asmodeus Orcus The Wizard of Yendor (8 times) Famine (thrice) a high priest 7 mastodons Medusa Croesus 8 krakens 9 iron golems 2 ki-rin 11 storm giants 2 titans 1 glass golems 10 balrogs 24 purple worms 6 gray dragons 4 silver dragons 12 red dragons 5 white dragons 2 orange dragons 7 black dragons 5 blue dragons 9 green dragons 5 yellow dragons 21 minotaurs 10 jabberwocks The Dark One 15 baluchitheria 3 Angels a demilich Vlad the Impaler 10 stone golems 30 Olog-Hai 6 Nazguls 13 pit fiends 3 sandestins 6 hell hounds 16 titanotheres 11 trappers a baby grey dragon 2 baby silver dragons a baby blue dragon a baby green dragon 5 guardian nagas a disenchanter 40 vampire lords 5 skeletons 2 shopkeepers 17 aligned priests 15 captains 6 shades 4 liches 6 clay golems 27 nurses 10 ice devils 10 nalfeshnees 16 lurkers above 10 Aleaxes a frost giant 7 ettins 6 golden nagas 21 black puddings 2 vampires 19 lieutenants 55 ghosts 20 winged gargoyles a mind flayer 10 giant mimics 17 zruties 9 fire giants 12 ogre kings 7 ice trolls 12 rock trolls 19 umber hulks 8 flesh golems 10 Elvenkings 9 doppelgangers 25 hezrous 46 bone deviles 14 large mimics 6 wumpuses 9 fire vortices a baby purple worm 7 long worms 16 coatls 33 stalkers 21 air elementals 23 fire elementals 14 earth elementals 11 water elementals 12 hill giants 10 giant mummies 4 blak nagas 32 xorns 17 giant zombies 17 elf-lords 44 sergeants 2 water demons 9 barbed devils 57 vrocks 8 salamanders 29 wargs 5 winter wolves 12 hell hound pups 27 small mimics 4 glass piercers 22 warhorses 18 steam vortices 33 xans 12 ettin mummies 11 ogre lords 21 quantum mechanics 47 trolls 5 sasquatches 12 wood golems 3 erinyes 11 mariliths 2 djinn 4 sharks 7 electric eels 7 gelatinous cubes 5 pyrolisks 4 large dogs 6 freezing spheres 17 flaming spheres 15 shocking spheres 5 large cats 6 tigers 16 gargoyles a dwarf king 30 tengu 20 ochre jellies 28 leocrottas 13 energy vortices 10 mountain centaurs 8 stone giants 10 elf mummies 8 human mummies 5 red nagas 10 green slimes 9 pit vipers 12 pythons 16 cobras 70 wraiths 16 carniverous apes 21 ettin zombies 3 leather golems 9 Grey-elves 109 soldiers a watchman 5 horned devils 6 succubi 7 incubi 14 chameleons 5 crocodiles 12 giant beetles 9 quivering blobs 52 cockatrices 19 wolves 13 winter wolf cubs 5 lynxes 10 panthers 38 gremilines 2 spotted jellies 33 leprechauns 5 orc-captains 5 iron piercers 8 mumakil 15 giant spiders 14 scorpions 14 horses 2 ice vortices 11 black lights 95 vampire bats 11 forest centaurs 6 gnome kings 7 orc mummies 12 dwarf mummies 3 ogres 18 brown puddings 18 rust monsters 21 owlbears 11 yetis 9 gold golems 3 werewolves 10 Green-elves 2 piranhas 17 giant eels 21 lizards 18 chickatrices 2 dogs 3 dingos 4 housecats 14 jaguars 7 dwarf lords 9 blue jellies 8 white unicorns 5 gray unicorns a black unicorn 12 dust vortices 17 ravens 5 plains centaurs 9 gnome mummies 8 snakes 2 water moccasins 10 apes 30 human zombies 4 rope golems 7 Woodland-elves 33 soldier ants 50 fire ants 12 bugbears 5 imps 7 lemures 12 quasits 7 wood nymphs 5 water nymphs 6 mountain nymphs 34 Mordor orcs 15 Uruk-hai 5 orc shamans 14 rock piercers 5 rock moles 8 ponies 9 fog clouds 17 yellow lights 5 shriekers 12 violet fungi 26 gnome lords 10 gnomish wizards 7 kobold mummies a red naga hatchling 2 golden naga hatchlings 3 gray oozes 5 barrow wights 25 elf zombies 13 ghouls 4 straw golems a paper golem 5 jellyfish 2 baby crocodiles 17 giant ants 4 little dogs 16 floating eyes a kitten 26 dwarves 5 homonculi 3 kobold lords 6 kobold shamans 36 hill orcs 28 rothes 3 rabid rats 6 centipedes 21 giant bats 5 monkeys 26 orc zombies a wererat 7 werejackals 7 iguanas 120 killer bees 10 acid blobs a coyote 10 hobbits 28 manes 2 large kobolds 23 hobgoblins 2 giant rats 6 cave spiders 2 brown molds 6 yellow molds 5 green molds 3 red molds 67 gnomes 15 garter snakes 15 gnome zombies 24 geckos 10 jackals 3 foxes a kobold 13 goblins 17 sewer rats 16 grid bugs 25 bats 10 lichens 15 kobold zombies 11 newts 3741 creatures vanquished. |
Do you want a list of species genocided? [ynq] (y) Genocided species: hobbits dwarves bugbears dwarf lords dwarf kings mind flayers master mind flayers liches demiliches master liches arch-liches disenchanters vampires vampire lords jellyfish piranhas sharks giant eels electric eels krakens 20 species genocided. |
Do you want to see your conduct [ynq] (y)
Voluntary Challenges:
You genocided 20 types of monsters
You never changed form.
You used 13 wishes.
Goodbye Snickt the Demigod…
You went to your reward with 6388264 points,
Magicbane (worth 3500 zorkmids and 8750 points)
The Eye of the Aethiopica (worth 4000 zorkmids and 10000 points)
The Bell of Opening (worth 5000 zorkmids and 12500 points)
Demonbane (worth 2500 zorkmids and 6250 points)
15 opals (worth 12000 zorkmids),
12 aquarmarines (worth 18000 zorkmids),
10 dilithium crystals (worth 45000 zorkmids),
10 sapphires (worth 30000 zorkmids),
9 amber stones (worth 9000 zorkmids),
9 jet stones (worth 7650 zorkmids),
6 diamonds (worth 24000 zorkmids),
5 jacinth stones (worth 16250 zorkmids),
5 citrine stones (worth 7500 zorkmids),
5 topaz stones (worth 4500 zorkmids),
5 jade stones (worth 1500 zorkmids),
4 rubies (worth 14000 zorkmids),
4 chrysoberyl stones (worth 2800 zorkmids),
4 garnet stones (worth 2800 zorkmids),
4 emeralds (worth 7500 zorkmids),
2 jasper stones (worth 1000 zorkmids),
1 black opal (worth 2500 zorkmids),
1 turquoise stone (worth 2000 zorkmids),
1 fluorite stone (worth 400 zorkmids),
2 amulets of life saving (worth 300 zorkmids),
1 amulet of magical breathing (worth 150 zorkmids),
and 147415 pieces of gold, after 91087 moves.
You were level 28 with a maximum of 298 hit points when you ascended.
You made the top ten list!
No Points Name HP [max]
1 6388264 Snickt-Wiz-Hum-Mal-Cha ascended to demigod-hood. 163 [298]

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